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Shield/floorhug buffer changes cause more problems than they solve#499

As much as I like the goals of making shield/floorhug interactions more volatile and making characters who would otherwise struggle against floorhug more effective, reducing the buffer is a flawed implementation that isn’t enjoyable to interact with.

A ton of situations become far more frustrating across all skill levels:

  • New players will get their inputs eaten as part of an invisible, context-specific mechanic, making the game’s learning curve steeper and less intuitive.
  • Experienced players are having up to two years of muscle memory disrupted in two of the most common situations in the game.
  • Keepout tools like projectiles, Slade’s items, and Loxodont Jab/FTilt become harder to take space against or punish, making approaching weaker and camping stronger.

If the goal is to make defensive mechanics more volatile without altering frame advantage, a similar effect could be achieved by reducing the hitpause of weak attacks (and, if desired, adjusting projectile hitpause), giving defenders less time to react to unexpected situations while being more intuitive for new players and less disruptive for experienced ones.

10 days ago
2

I’d rather have them tinker w the frame advantage. It makes no sense to space some tilts, when everybody can wd grab anyway.

9 days ago
1

Hello i am leaving a comment on this for engagement. I didnt read this at all, i am illiterate and from florida, which probably explains why i cant read, but since youre from me region i have to be the homie. Not just any homie, THE homie. I hope you get the engagement you desire friend

#tampagang

9 days ago
1

It adds a pointless execution check to a game where famously there are very few execution checks and it fucks with the muscle memory of long time players. BUT theoretically absolutely nothing has changed about what is and isn’t safe on shield. If you’re good and have the execution down, this change literally doesnt matter to you, which is why it’s a seemingly pointless and frustrating change.

9 days ago
1

Incoming 1 hour dev stream about why this is actually awesome and everyone is just too stupid to understand.

9 days ago
2

I just want the version of Rivals I had in July back… this one is telling me to do a bunch of homework so I can play a new annoying timing challenge. I spent most of two years not learning the shield stun of every single move. my b, i guess

7 days ago
1