
In some other platfighters there is a neat movement QoL feature where if you press jump a little bit after you’ve already ran off an edge, you will still perform a grounded jump (while skipping jumpsquat in the process). I think this would be a nice thing to have for Rivals 2 as well

Can we get an Anvil as an item too

Just replace chest with anvil and it’ll work perfectly

What platfighter has coyote time?
Also what if you wanted to use double jump while running off ledge? Especially as Absa to use gravity hop for ledge grab

@weaselsnore #1MinaBeliever the mainline Smash games from Brawl onwards have it. HewDraw Remix and Project+ both have it as well. To answer your second question, Project+’s implementation actually has it so that it only triggers if you are holding up on the control stick, so players can choose to run off ledge > double jump as they normally would; Aether Studios can copy that or come up with some other solution to let players double jump off ledge if they want to