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Tech roll nerf causing downstream buffs#462

I think the tech roll nerfs are generally a good idea. Giving more of the cast the opportunity to engage with one of the most defining aspects of the game (in the sense of “either you’re good at this or you can’t compete”) is a good thing. However, these changes were implemented without considering how it would impact the characters who didn’t need the buff to this part of their game plan.

The characters who were already good at tech chasing are now monsters at it. Their game plan went from having to hard commit to a few options to being able to cover everything their opponent can do in almost every scenario by just hesitating for a moment and covering the options. This also disproportionately buffed characters who have the ability to set up easy tech chases right next to them with a weak throw or hit, further exacerbating the meta-defining nature of throws.

I think characters need more of a magnifying glass put on their already powerful options when changes are made that could buff those options. It’s not fun to have characters who were already good at something become even better at that thing with no drawbacks.

21 days ago