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Right stick roll causes glide toss input to change between grounded and aerial version#460

it does seem like a result of all the mechanics working as they’re supposed to (on the ground, you’re picking your roll direction with the right stick while preforming a throw with the grab button and left stick, in the air you’re using tilt stick to throw and picking your air dodge direction with the left stick) but it feels extremely bizarre to try and use in game. I’m not exactly sure what can be done to fix this. but as a dedicated right stick roller. an option or override for this to make grounded glide toss’s inputs aline with aerial verions while still letting you keep roll on the right stick would be highly appreciated

21 days ago