
Allow us to toggle on and off the chain grab protection. The game has a lot of modifiers to give it parity with Rivals 1, I’d like to see some modifiers for Melee/PM like gameplay as well. Other options could be including boost grabs, turning off the DI bonus on repeated hits, perfect shield auto guards all multihits, perfect shield projectile reflection.

Other options inspired from other smash games to truly give people a fully curated experience to their liking could be from Smash Ultimate turning off dash through shield, auto parry on shield drop, turning on/off shield stop. From Brawl hitstun canceling, certain specials doing momentum cancels (e.g. G&W bucket breaking). And as suggested before random angle mode and turbo mode.
With Workshop being a big anticipated feature for many custom characters giving players even more ways to play giving players even more freedom over mechanics could be a big win in giving people the exact types of fun they want in Rivals 2.

The game already has chain grab protection in the form of guessing the pummel minigame correctly unless you’re talking about something more.
I’m down for increasing the options though.

@Wimples I’m just suggesting the option to enable chaingrabbing as an extra gameplay modifier like the ones the developers added for floorhugging or turning off ledges. Not intended for the main game balancing just for fun to see what if and an option to make the game closer to the older Smash Bros. titles.