
Slade’s parry during side b has a really awkward downside where it leaves you in the animation for a while, due to the move obviously being coded to let you follow up with a 4th side b for the ender.
However, what can and has happened to me is that I’ve tried to do options and they just get nullified because of the move waiting for my final side b input.
Stuff like strongs, dashes and grabs have their inputs ate and going for up b gets you side b 4’s up ender, a good kill move, but not the one you might want because of stage positioning and blastzones.
There should be some kind of way for the game to let you cancel the back 3 follow-up’s parry animation upon a successful parry to prevent this stilted nature of eating inputs.