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Expand the range at which Run Turnaround triggers for consistent RAR/backwards aerial inputs between Dash and Run#448

Right now, a tap input is required to trigger Run Turnaround, while a pivot from Dash (a Walk Turn) is triggered when the stick position is between the Deadzone Threshold and Hard Press Threshold. This means that if a player attempts to input pivot too late such that they go from Dash to Run, their backwards aerial input will no longer work and they will remain facing forward. If Run Turnaround also accepted stick positions between the Deadzone Threshold and Hard Press Threshold, this would no longer be an issue

24 days ago

I brought up this issue in the past on a long-gone old Nolt board, and if I remember correctly, someone stated that adding this change would make it harder to deliberately wait out Run Stop and perform an action out of Walk Turn after that; I think this is a very niche situation given it’s uncommon to be able to wait out the 6f of Run Stop; additionally, the stick could simply be reset to neutral while Run Stop transpires to work around this

24 days ago