
(Note: this is only what I experienced watching Riptide vods, which might have represented the actual, in-game sounds inaccurately)
Some of Mecha Zetterburn’s yells seem to be mixed in a way that puts the source behind the listener, notably his “getting hit” yell and his Down Special. I can imagine this to be distracting for some players, having random shouts occur behind them during a match. (It also really sucks for people with trauma related to that).
Would it be possible to take a look at the skin’s sound mixing and move it more toward the front, with a narrower breadth?