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please improve edge guarding trial#296

the idea for the edge guard trial is awesome and I would love to see more uncle punch style minigames to practice specfic things but as it currently functions it is not very useful. Many characters do not use their full set of resources (for example zetter not doing down b high to get a jump back) or do typical routes that most players do. They also do not seem to tech wall.

Options to directly place where the CPU would spawn (not just high or low), what resources it has while recovering, and what move it will do next in the recovery secquence. Along with general improvements to the bots (like having the CPU asdi to wall to wall tech) would make the trial much more useful and I could see myself visiting it often.

4 days ago