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Gouie's Inhale(projectiles specifically, not him inhaling opponent)/Picking up item(s) to eat.#294

Dear Rivals Developer Team,

I was enjoying my free time playing my favorite char in the whole wide world: Gouie!
There’s something glaring I noticed about the charecter right off the bat; Gettting hit by a projectile is much much less laggy than absorbing it I noticed. When it comes to fighting things like Slade/Zetter Etc. Due to the slimeball’s slightly stubby and somewhat mobily limted options/playstyle I thought that felt a little bit off.

The chars inhale gimmick doesn’t even hold a candle to parrying which is a base game mechanic for example. Using inhale to swallow items anywhere near the opponent warrents not only ample time for the opponent to reposition for a better advantage state after the consistent hard/decent punish.

Picking up an item and swallowing/eating it:

For some reason, after picking up something and deciding to eat it, you’ve commited yourself to do a 70+Total Frame action.

That’s The Entirety Of Gannondorf Forward Smash In Super Smash Brothers Ultimate For Example. In your mind’s eye one can conceptualize how you could possibly blow the poor little goo chars’s ** smooth off with that much time for a punish.

Inhale/swallow:

For trying to inhale+swallow a projectile thats being thrown while in neutral, both opponents while about more than 1/4 stage in distance away from each other(stage: Hyperborean Harbor), the opponent is able to land a quarter charged smash attack. It’s just an example of a maybe a hard punish, one could do more like insert full Zetterburn pillar combo into upsmash and gouie dying at like 70 of course. I won’t note the total frames of my experiment because the fact there’s just so many frames that require the opponent to do that many actions to land such a hard punish is pretty jaw dropping. Transforming into the bigger version puts you at even more of a disatvantage due to his size and weight as well as it adding couple of addional frames for the inhale and swallow because they basically can get a free hard punish for Gouie making the mistake of trying to absorb a projectile to transform.

It would be nice to at least make these actions not have Gannondorf Smash Attack Frame Data In It’s Entirety With A Couple More Frames To Spare.

Love, lifefruit2

4 days ago

Could be cool to make it jump and/or roll cancellable midway through the endlag

4 days ago