
The move is perfectly fine when using it to hit an opponent, but its use to beat projectiles is far from reliable. Right now it just feels like a coin toss wether you’re going to hit the projectile during active or unactive frames.
I think it would be better to have the move beat projectiles or not beat projectiles at all, as long as it’s consistent.
Thank you bye
absa player here. Yeah, that would be great. I think it’s just a product of how the move works. It’s multihit so it’s on then off and if a projectile reaches her hurtbox in between the moments where her nair hitbox is on, it doesn’t really make sense for the projectile to get batted away or anything.
There’s a ton of little things I can think of to make her quality of life better in this game, but I can’t pick nair having a special way of clearing projectiles as one of the changes I’d die on a hill for