
I’ve been personally loving the Drift DI modifier as I feel like it forces players to dynamically shift their combo structure and make the game feel way more varied, but I feel as if it’s current values are a little too strong making it way more exaggerated and goofy looking.
The other thing is that Drift DI should have the purple screen re-enabled, it’s wierd that it doesn’t trigger even when getting hit with a fully charged smash attack at 999%
It’d be nice if we could either have a multiplier for how potent drift DI is or just straight up tone it down a tad; along with having the purple KO screen back