
Even with the new bubble change this can still happen.
https://streamable.com/7i1xsv
I know why bubble disables parry to prevent you from being able to mash parry between hits of bubbles if one bubble misses you.
Is there a better way to design it so that it just disables parry for subsequent bubbles and not for all moves? In this example, I knew the bubbles were done and I tried to parry the incoming Orcane nair and my shield+special input just did nothing. That isn’t feels good game design when your button press just does nothing with no feedback.

Funny enough, you did get the parry input. That’s why your shield dropped. That was the start up of parry.

If you look, I pressed parry once earlier that didnt go through. The second parry did but it was much later than I should have been able to parry and then yes, it got interrupted on frame 1 of the animatino